Rourg Source Books
Rourg Players Handbook - Complete, waiting on DMG and Companion
Rourg Dungeon Master Guide - 25% done
Rourge Players Companion
Rourg Magic Item Compendium - New and powerful items for your monsters and players!
Rourg Adversaries Alminac - 50% done, will release when finished, Contain 400+ NPCs to enhance your campain and the monsters therein.
Tribes of the Spines - 20% Complete, Monsters of the Mountains regions dividing the Near Lands, Extensive use of templates so you dont have to.
The Geowar - What does it mean to be evil. Not a bad person, not made questionable choices during college. I mean the only answer to what they have done is a broadsword to the face, EVIL!
Lothmoor - A shattered empire rages in upheaval over who will claim its thrown.
Sea of Stars - What layes beyond the Foaming Sea surrounding the South Poll?
Other Projects
Make 600 44x22 Dungeon Map Chunks
Rourg Campaigns
Fires of Passion
A merchant in Anchor Hold is offering 100,000 gold for the intact shell of a Dire Tortoise, less if damaged. The Shining Beacon have other plans (Absorb Strength BOVD)
Armitairn Level 7 – 9
Sharks of Hatred
A Rukaryzal has created Titanic (mm2) Mulworms (DSCS) and Floaters, which are now rampaging across the Eastern Plains. The generals are looking for brave adventurers to address the problem.
Armitairn Level 12 to 15
Snares of Folly
The Shining Beacon has attempted to create a Titanic Ztal (DSCS), but instead made a Titanic Monsterous (SS) Ztal. Which is now rampaging across Armitairn. Level 15 to 16
Torrents of Greed
The Shining Beacon has discovered the secret to the Hags Riches and begun attempting to imitate them. Rapidly running out of criminals, vagrants, and random peasantry, they have stumbled upon the idea of using the denizens of the Spleen Bog. This go unimaginably badly.
Armitairn/Doskedren Level 15+
Lords law
The baron of a small mountaim village is abusive, what will you do?
Stone Croft Level 1-5
All that Glitters
Stonecroft is receiving reports of an army of automatons decimating entire (already abandoned) towns. Its a group of clockwork horrors, awakened by a particularly stupid group of adventurers.
Level 5 - 8
The Blood Cult of Nargan
A string of grisly murders points to a vampire coven but is in fact a cult trying to create a blood golem of hexor. Level 6 - 9
On the Boarder
A band of Forestkith Goblins are raiding into Ipsheem, along with Forest trolls and a green hag leader. Level 1-5
Poisonous Relations
A group of merchants are buying spider poison from the Tasloi in eastern Adrogantia and selling them in Prat. This would actually be completely fine (non lethal poisons are legal for military uses) except they are selling it as the wrong size and type of poison. The leader is a tribe of aranea (mm).
Level 3 - 6
Into the woods
Tasloi (Shining south), spiders and ettercaps are invading the Howling Woods between Armitairn and Tequil. Level 1-5
Out of the Woods
Tasloi (Shining south), spiders and ettercaps are attacking merchants along the Trades Way, trying to bolster their fortunes in the war against the forest trolls. Level 1-5, Adrogantia
Bad Medicine
Investigating a discount potions dealer in Ipsheem (Drugs in BoE and LoD, Poison in A&E) leads to a wider conspiracy. A band of OOM are trying to raise funds for crafting a rod of lordly might. Level 3 -7
The Woods that Walk
Twig Blight, Needle Folk, Vine Horrors and a large number of Yellow Musk Creepers are moving into the region directly north of Ipsheem.
Level 1 – 6
Blight Swarm
The Blight Plague has entered Adrogantia! Hoards of Vine horrors, Twig Blights and Needlefolk are now infected.
Level 3 to 8
The Triangle of Rage
Canomorphs have taken up residence in the region between Doskeren and Ipsheem. They are conducting raids along the Fulchard Coast and Ipsheem is sending a punitive force to get rid of them.
Level 5 to 9.
The Lord of Canoblight
The Canomorphs on the Fulchard coast where a scouting expedition, an Unholy Scoin Ogremage has amassed and army of Blighted Canomorphs and Canomorph Juju Zombies.
Level 8 to 12
Nest of the Pests
A group of Verminiods have appeared based upon ants. Their numbers are so prodigious that the forces of Armitairn will be overwhelmed if they reproduce even 2 generations. Wipe out the queen before she can spawn. Level ???
For a Lock of Her Brow
An Artificer (Unholy Scoin) in the service of Lord Kaarn is trying to get his hands on “a lock of Nixie Hair, Freely given” so he can begin producing a consumable version of the Nixies Grace spell (SC 146). He intends to sell them in the NLE, making a fortune and tipping the war in Kaarns favor. Level
Hesitant Evil
An army of undead threatens rural communities near the Wretch Mire, lead by an avolaki.
Wretch Mire Level 1-20
Art of the Deal
Merchants are concerned about a sudden influx of Metamagic rods at unbelievable prices. They are requesting you investigate the source. It turns out to be a clan of unholy scion hagfey in the troll spines.
Level: 10 to 15
House Warming
A renegade Dwarf clan is trying to move into the Troll Spines and wants information and assistance finding a new (old) Holdfast.
Ipsheem level 5 to 10
House Cleaning
The dwarves are asking for assistance in clearing old ruins they found.
Tharkhold, Level 5 to 10
House Pests
Ghoul Tribes have moved into a Holdfast near HillWell. Move them out.
Ipsheem level 10 to 15.
Beneath the world
The Dwarves delved too greedly, and too deep. Last weekend. It is Monday at 9am. Saturday at 3 am the Balrog got loose. The dwarves are hiring mercenaries for what they are describing as “A minor Goblin Problem.” No actual Balrogs appear in this campaign.
Tharkhold Level 1-15
The Traitor of Nyrwich
The Baliff of a small town is plotting to kill the Lord Mayor and take control of the town himself. This would not have been a major problem except the town is a key defensive point on the Troll Spines. And then the Order of the Mark got involved.
Nyrwich/Byrdich Level 5 to 8
Academic Egg Salience
A group of spiderkin have discovered casting prestige classes and moved into the Trollback Woods near Ogroms Pass. Level
The Blighted Back
A Blight Lord has settled in the Trollback Woods south of Ipsheem. They have been converting Twig Blight, Needle Folk, Vine Horrors, and various giant insects into Blightspawn and eventually Juju Zombies. The commander of Fort Ganalyn is severely concerned.
Nyrwich/Byrdich Level 5 to 8
Assault on Fort Ganalyn
Fort Ganalyn sits at the juncture of the Sprite and Logan Rivers. The two rivers act as a funnel for giant bands, turned back by the Ogrom Clan, to poor out of the Spines into the Troll Back Woods. Usually a disorganized mob, these bands have been unusually coordinated recently, due to a Ragamofyn half troll Ettin. The Order of the Marks involvement is once again not helpful.
Nyrwich/Byrdich Level 8 to 12
The Mines of Madness
An artificer trying to create automatons for the Ipsheem Gold Mines instead created clockwork horrors, which have taken over both the automatons and the mines.
Ipsheem Level 5 to 8
The Frozen Vista
An ancient enemy has awakened in the Spleen Bog. Once buried under the mud, a Chilblain (frost 114) “Leads” an army of Entombed, Icegaunts and Winterspawn out of the ruins in the bog. Level 12 to 18, Doskedren
The Champions of Madness
Monster of Legend Aberrations are rampaging across the near lands, being awoken by some unknown (Nilshai Una pp 67) force. Malaugrym, Tall Mouther, Gibbering Mouther, Otyugh, Ineffable Horror, Howler Wasp Queen, Wyst, Hook Horror, Rot Reaver, Willowisp/Nyth, Chull, Darktenticles, Slasrath, Squamous Spewer, Stone Singer, Destrachan, Phasm, Digester, Umber Hulk, Chindwicha, Otyugh Lifeleach, Roper Prismatic, Dharculus, Rukanyr, Skybleeder
Level 10 to 15, Any Barter
The Cult of the Coveted
aunti anathema are creating Living Breastplates (Eb 229), teaching them how to worship Thoon, and them selling them to unsuspecting adventures.
Level 5 to 15, Any Barter
Who ones friends are...:
An elderly Gentlemen (***) contacts the party asking them to please deal with a group of Spell Stitched Grimweird (mm3) who have been summoning monsters into the local region. They are attempting to locate the Book of Freinds. Level
The Genesis Engines;
Shocklizards, aggravated by a persistent image, are powering an Energy Transformation Field(SC), summoning in dozens, possibly hundreds of monsters.
Possible monsters;
9hd (x2): Trilloch, Abysal Drake (Dra), Dusk Beast (motp), Barghest, Marrash, Maelephant
12 hd; Astral Stalker, Vaporighu, Rukarazyll, Steel Predator, Rakshasa, Achaieni (x2),
Psudo/FS: Mooncalf, Grell, Gibbering Mouth, Otyugh, StoneSinger, Mindshredder, Slasrath, Rukanyr, Phiuhl, Julajimus, Nightmare beast, Ormyrr, Psurlion
Level
The Pilgrim of Fate
An Unholy Scoin Deathmaster (level 10) is wandering around Baykeep using magic items to create Evil Nodes (CoR 33) guarded by undead. Level 5 to 10 Baykeep
The Sable River (Saber river remake)
Forces of Lord Kaarn have poisoned one of the rivers going to Baykeep. Level 10 to 15 Baykeep
Penny for your Thoughts
A Band of Grimorians is leaving Trapped Silver pieces laying around town, whoever picks them up summons outsiders that rampage around, destroying buildings. The are fueling an Amphora of Screams.
Level 16 to 20, Baykeep
A Coin in the Purse
Ipsheem is seeing hyper inflation. A Shadowcraft mage is using permanent image to create millions in gold coins, buying up all the magic items she can lay her hands on. After year in ***. Level
1001 Doskedrian fights
The party has acquired a castle in a region of swamps. Trials and problems await them ( mini adventure pack).
Level 5-15
Locals are concerned about a large termite mound that has grown in the region.
Tasoli are pestering merchants and loggers
Clear out the Castle you have been left in charge of.
Repairing the castle means you need stone, but the local quarries are flooded and filled with monsters
A pair of Rot Reavers are animating the corpses in the old temples crypts
Lizard folk are asking for trade concessions in return for safe passage. Their lizard god Bagdaty demands tribute.
A Yellow musk creeper is spreading havok in rural villages. Every time you kill it, its zombies move elsewhere and start over.
Local villagers report a string of grisly murders.
A small band of travelers is recruiting followers, claiming they have found a god who will grant power to those who follow him.
A band of lords is trying to sieze the throne of Doskedren for lord kairn.
A Spirit Naga fleeing Pariah Cape has set up in an old dungeon, along with its yuanti followers.
Ancient era dungeons are occupied by Ghasts, Ghouls, Tyrantfog Zombies, Sword Wraths, Huekuva, Dread Warriors, Dread Guards, Wyst, Meenlock, Chwindicha, Driders, Mad Slashers, Kruthic, Nothic, Spark Lashers, Runehound, Stone Singer, Zern creations....to name only a few.
An ancient tomb has been discovered containing a strange pool. Explore the ancient spell pool of the arcane order.
The Lizardfolk tribes come to you, complaining that a band of adventurers are disturbing ancient ruins, causing the monsters dormant within to attack their villages.
Merchants are offering money for rune carved bones, closely resembling Moil bones.
Some mages concoction made its way into the city sewers, now the rat population is mutating. (Osquip/Deathfang, ROF 175)
A new temple is promising endless youth to those who devote themselves to it. Instead, they are creating Crypt Spawn (MoF).
Merchants are complaining about Discount Potion Vendors underselling them. It is in fact a cult of Yaunti Peddling drugs.
Spore Bats are raiding out of the Troll Spines causing problems for local herds.
A group of Brigands, lead by a Mountebank Unholy Scoin, are attacking caravans.
Corrupt (bovd) Centepedes are appearing out of the mire
A merchant conglomerate (of OOM) is selling angels blood from a celestial they have imprisoned.
Elemental and aligned outsiders are appearing through the region. Someone reactivated an ancient Genisis Engine!
A small band of Hoardlings have crossed the creeping sea and are making problems in the region.
The SoV post at Tarlies Knoll has been having abnormally high casualties. Investigation shows its been taken over by NLE agents.
Adventurers report a strange Circle in the Spleen Bog that gives them magic tattoos for a couple of days. Investigate the Runic Circle. +2 save, +2 attack, SR14
Dead or Alive
This is an adventure pack series where the players have to find an NPC who has usually broken very, very serious laws. Level Varies
Manfred the Snail: Grew Cone Snails to refine their venom for sale
Lester Weep: Slave Trading
Lenny Belmond; Slave Trading
Leroy Litbom; Slave trading
Sarah Prettle; Smuggling poisons. Was trading Elfblades to the eastern plains in return for black adder venom.
Laughing Naddien; Murdered half a dozen people trying to summon a demon.
Reinquint Norqist; Was caught trying to tunnel into the crypts beneath Five Peaks.
Garly Glyburth; Caught with Reinquint
Norbert the Flash; Caught with Reinquint
Elren “Fingers” Letrunc: Caught with Reinquint
Hardan Yardolf ; Slave and poison trading with troll clans.
Lezha Gelhern; Graverobbing and smuggling bodies to Lord Kaarn
Jacon Gelhern: Graverobbing and smuggling bodies to Lord Kaarn
The Creeping sea
A small army of Koa Toa in the bay south of Doskedren are creating problems in the rural fishing towns.
Doskedren/Baykeep Level 1- 5
Slavers Cove
The town of Barter located on the creeping sea has a dark secret.
Creeping sea region, level 1 - 5
The Broken God
A small religious cult is trying to reassemble a statue they claim to be a petrified god. It is in fact a petrified Hunefer (epic level book). Remake of tsr 9221 Level
Pretty Babies
A dragon has been spotted in the region around Hert. Find it and make it leave.
Ipsheem Level; 3-6
Attack on Ettin
An army of giants (mostly dusk giants) is raiding across the Ameranthine Mire, devouring whole villages on their path. Level 6-9
The Horde of Ling
An army of Hordlings has erupted from the Sargis Peaks, Advancing on Taquel.
Level 5-10
The Roc of Aegis
A dwarven village is threatened by a rampant pack of flying monsters. Locate the roc who used to prey on them.
Thark Range Level 5-8
The Lost Battalion
A battalion of Kython's was trapped in a mountain pass at the end of the second Deamon wars. They have created a nest and now move out to attack the country side again
Baykeep Level 3-12
Under the dark
Beneath five peaks lays unexplored crypts. Seek them out.
Five peaks Level 5-20?
The last engine of Cyre
An artificer is seeking an artifact rumored to be responsible for the destruction of Cyre. Does it exist on the plane of Acheron? Level
The WitchFire Wars
An army of Hags and Low Giants has come down the Trollspines and is threatening eastern Ipsheem. Level 5-15
The Blight Plague
In a last ditch effort to save his power base, Lord Kairn released a plague he got from the Witchfire Clan during their brief alliance. It now ravages old Lothmor. Level
The Coldwater Caches
A map has been found listing a series of Pre Historical Fortifications and Weapons caches, The parties must retrieve them before Lord Kairn does.
Baykeep Level??
The Temple the Moon Lords
A Cairn of Abrach has spawned a murder cult in the Sargis Peaks. Deal with them.
Baykeep level ??
Traitors of the Lantern
The Lantern of Areex has attracted a number of small lords in northern Adrogantia. They are undermining the defenses of the realm in an attempt to split off and form their own kingdom. Level
Logs Jam
The diversion of the Brent River has caused a massive disruption in the lumber trade. Now centered around the Scowne's Basin, dozens, even hundreds of lumbermills, carpenters, and woodworkers have moved into the region in a matter of months. This has lead to a massive uptick in crime, and the capital is deputizing trusted adventurers to do something about it. Level
Taxation without Justification
The council of Hert has recently passed some very odd laws, significantly hurting trade from Tharkold to Skelters Knob. Ipsheem requests you look into the matter.
Level 5 – 10
The Houses of Ox Hole
Several families around the crossroads of Ox Hole (between Prat and Hert) have been feuding with their neighbors at HaggisFord, interrupting trade in the region. Level
The God That Failed
A cult has started in Doskedren , spurred on by the Order of the Mark. Run by a Rukarazyll Feind of Blasphemy 4, it is causing havoc with multiple attacks by Living Holocausts, Breathstealers, Caller from the Deep, spell stitched Grimweird and other summoned monsters against “non believers”
level 10 – 15
Howl from Beyond
A group of Yaunti have somehow managed to transform Canomorphs into Spellwarped. They are now raiding across the stonecroft region.
Level 10 to 15.
Long Shot
Some of Lord Kaarns more ambitious children have banded together to try and claim the Stonecroft region for themselves. They have massively overthought the matter, as there is literally no meaningful resistance in the region currently, they could have just walked in and taken it. Instead, they have contrived a protracted campaign of terror to drive out all the resistance that isnt there.
Serpents Lament: A group of Spirit Naga had landed in the NLE trying to set up a base. Caught, they where turned into Mummies and sent to Stonecroft region to raise the staggering amount of corpses there after the 2nd deamon wars.
StoneCroft level 5 to 10.
Army of the Ill: The Children of Kaarn have discovered, with the help of one of Kaarns ghastly wives, how to control the Blight Plague and have infected a clan of Canomorphs living in the mountains with it.
Level 8 to 12
A Light Rain: The Children of Kaarn have discovered, through their Canomorph slaves, a Weather Center in the Sargis Peaks. They are using it to blast random farms off the map, sending every power in the region into a panic and their sire into a rage.
Level 12 to 18
***: One of Kaarns children has gotten their hands on a Rod of Chaining and is using it to cast Detonate on the Villages now organizing themselves in the StoneCroft Region.
Level
Vermin Galore;
Civilized areas are being overwhelmed with swarms of vermin. Find the cause and stop it.
*** ; The increasing vermin population near StoneCroft is now becoming a serious problem. You are asked to investigate Level
***: A handful of Vermin Lords (BoVD) are working with the Black Cabal to seize control of the region. They are raising Spell Stiched Husk Vermin (DoUD), assisted by Eldritch Disciple Spiderkin. Kill them. Level
***: An actual Vermin Lord (MM3) was the backer of the entire plot. Kill her too. Level
The twin necropoli
Stone Croft
The twin cities of Eastport and Murn’s Folly used to be major trade hubs in the regions north of Baykeep. Destroyed during the second deamon wars, they are now over run with Specters, Wraiths, Dread Wraiths, SwordWraith (ff), Bhut (ff), Dream Visage (LM), Ghost Brutes (LM), Evolved Undead (LM), Fire Specters (Ghostwalk), Orb Wraiths (CoSQ), Wraith Vermin (CoSQ), Keening Spirits (CoSQ), and Silveraith (CoSQ). Ipsheem has contracted the SotV, as they will need to be reconquered to secure port access to the region and begin reclaiming it. Jobs Board style campaign, Heavy emphasis on Incoporial Undead.
Level
The Cult that wasnt.
Fuchard Coast
The Yoma Clan
A group of Fensir giants (ff p ), whose time in pandimonium has corrupted them into Unholy Scoin, have shown up raiding near Shys Cove. The OOM turns out to be responsible, trying to destabilize the region. Spellsword, Ragemage, Eldritch Knight
Level 10 to 15
The Crimson Confederation
A group of SSB are organizing circle magic trying to get enough power to make the lantern work. In the mean time there are terrorizing towns into supporting them. Red Wizard, Haluraan Elder.
Level
Willards Rebellion
Scrag Harbor, Willards Crossing, Lizzy's Bench
The three towns of the triangle (south of creeping sea) have risen in rebellion against...No one's completely certain who, but they are charging huge sums in tolls to pass through the area. What no one knows is that a group of Void diciples and Unseen Seers associated with Lord Kaarn is using Willards Crossing as a base of operations to scry on all 4 capitals in the region.
Level
The Slavers Caves – A group of Naga have been buying slaves and conducting experiments on them, seeing if humans make better Yaunti Stock then Gibberlings do. They are responsible for the Grafts and Symbiots the Willard forces have been using.
Level
The Children of Kaarn who have been masterminding the rebellion are finally coming to the fore.
Level
The Industrial Revelation (Requires Willards Rebellion Be finished)
*** - Several Lords are conspiring to buy up tracts of land around Alwains Orchard, the Crown wants you to investigate why. They have discovered a Runic Circle (RoS) of 5 adornments (Magic Vest, Crown of Clarity, Might, Protection, Smiting)
Doskedren Level
*** - Legend Lore on the decorations on the walls of the original site have revealed several more sites. One had a Circle granting Tensers Transformation (+6 to all physical stats) for 48 hours, another imbues every arrow passing over it with Arrow of Bone for 40 hours, a third enchants every arrow passing over it with Flame arrow for 48 hours, a fourth grants the benefits of Energy Immunity/Create Magic Tattoo/Superior Resistance for 48 hours, a fifth grants a Contingent Word of Recall that brings the speaker of the word “Home” back to the Runic Circles location. The Society of the Valiant is now VERY INTERESTED in these circles, particularly the later. It is blatantly obvious that controlling this technology would decide the outcome of several conflicts in the near lands.
Level
*** - A final facility has been discovered in the mountains just west of Five Peaks. This facility allows the create of 20 Quick Potions for only the cost of the spell being turned into the potion (Quick Potion, Chain and Reach feats). So 20 potions of Heroism could be made for 3 spell points. These potions last for 40 hours and can be made at the rate of 200 per hour. It is glaringly apparent to anyone aware of it that it will unquestionably turn the tide in the war against Lord Kaarn. This includes, obviously, Lord Kaarn.
Level
Spawn of Kaarn Arc
To You, The Immoral. - A new church in Doskedren is promising Eternal Youth to anyone who participates in their sacred rights. They are instead changing their parishioners into Crypt Spawn (MagoF) Level
All the Kings Men - The OOM in Doskedren has been taken in by the Church of Vibrance. Take them out. Level
The Church of Violence – The Church of Vibrance has been revealed to be a Kaarn frontgroup. Destroy it. Level
Black Fangs Arc
Howl of the Black Fangs : A band of Raiders has taken up residence in the Troll Spines south of Praht. This would not be such a problem if they had not rebuilt a Shrine of Arbract that had been destroyed. Level 4 – 7
Storm of the Black Fangs; Several of the black fang tribes charge out of the pass to reclaim the cearn they think is theirs.
Level 7 to 10
Tower at Horn Peak: The mountain at the north end of Black Fang Pass has always had a Watch Station for the pass since the area was settled. Its destruction during the Fangs Howl was a crippling blow to Ipsheems defenses. The city council would like your help rebuilding it.
Level 10 - 12
Skeksies Ark
Trades way; trade in Doskedren is being disrupted but raids and flooding. Find who is responsible.
Doskedren Level 4-11
Treed and True: Adrogantia has requested a large supply of weapons from Ipsheem and Doskedren. It turns out they are under attack from the Island of Malevirous.
Adorgantia Level 10-16
Reign of the Skeksies; The force behind the doskedren incidents has been traced across the sea. Can you stop the armies of constructs and their masters.
Maleverios Level 15-20
Marks Rebellion arc (requiers Trades Way be completed)
Treason of Axes; Several member of the Order of the Mark rise in revolt attempting to seize the lands between Myuk and ElmPort. Level
The Oracle of the Lost; A new religeon is forming in the area dominated by the OoM. It is led by an Ur Preist who is in fact a Bog Hag. Level
The Bastion of Mud; With both Ipsheem and Doskedren forces closing in, the last members of the OoM try fleeing into the Spleen Bog. As the lords of this territory you are commanded to bring them to justice. Level
Verdant Lands (Skeksies Sub Ark)
Through the Vale: Three passes lead through the troll spine mountains, the one near Lyndham, one at Ironmill and one south of the Wretch Mire. The King of Doskedren askes that you seize control of the nearest pass to secure better relations with Ipsheem. The Ogrem clan stands in the way.
Over the Hills; A holdfast across the trollspines in the Eastern Plains is under attack by bands of Were Jackle Gnolls. Level
Dogs of war: Similar settlements come under attack by WereJackle Infiltrators, culminating in an attempt to seize part of the eastern wall. Level
Back to Front: the assault upon the wall was a diversion, The real target was the pass and the hidden Cairn of Abrach that lay therein! Level
Giants Ark
Last bastion of the Long King; A Great fortress of the giants empire sits upon a distant mountain. What does it hold? Kaorti?
Ipsheem Level 5-10
Throne of the Long Lands; The giants have formed a small kingdom along the north eastern Troll Spine Mountains. Half farspawn Fensir (FF)
Ipsheem Level10-15
Kings in the north; Far to the Frozen north, the empire of the giants is being rebuilt.
Ipsheem Level 15-20
New Lothmoor Ark
The Shattered Throne; The remnants of the Lothmore empire squabble amongst them selves. Can you defeat the bandit clans of the Lords Forest? The Emissary of Lord Kaarn is rumored to be recruiting among the bandits. Can he be found before an army forms in his wake?
Lothmoor Level 1-3
The Broken Blade: The Spears of Sargis where once mighty fortresses along the Sargis Peaks, three of which protect the Vale of Heridan north east of the NLE. Restoring them will bring the war to the very doorstep of Iarntarn. But first they must be emptied of the denizins now inhabiting them.
Tequil Level 3-8
Halls of the Crypt King; A series of laboratories are churning out undead for lord Kaarns army. Your mission, Cripple them.
Lothmoor Level 8-12
The Man who would be King; The forces of Lord Kaarn, living and not, sweep across the old Lothmoor empire. Help defend the various towns in his path.
Baykeep Level 12-16
The Woodford Confederation Arc (Northern Tequel)
Reports of strange Creatures attacking woodsmen in the Lords Forest are becoming increasingly common. Help the newly formed confederation is seeking mercenaries to deal with the problem.
Woodford Level 3-5
Tombs of the traitors: A burial mound from the Humanist League has been rediscovered, explore it for items that the current conflict might use. Level
The First Alliance: The proximity to the Lords forest and the primary trade of Woodford (lumber, duh) makes forging an alliance with the bandit clans of the lords forest a priority. Level
The Spires of Thornridge: a pass through the western Sargis Peaks allows one to skirt the eastern edge of the Lords Forest and access Tequel. At each end two of the Spears of Sargis stand guard, now overrun with all manner of Hoardlings. Lord Kairns forces march upon these two strongholds seeking to use them as a staging ground for invasion. Can you drive out the demons then take the fortresses for Woodford? Level
Shattered Throne Ark (can be run simultaneously with New Lothmoor Ark)
The blessed stone; A small fragment of crystal is carried by a mad monk, who claims to serve the greater gods.
Baykeep Level 1-3
Orders Sight; The Brotherhood of Arteqan arrives to claim the stone they say was lost from their order.
Baykeep Level 3-4
Orders Wrath: The Brotherhood is bent on the parties destruction, and as the party moves towards their base, they close on the party.
Lothmoor Level 4-6
2,000 Puzzled Pieces: the party must seek out and recover the remaining 2,000 shards of the throne.
Lothmoor level 6-16
The Lords sharp seat; The pieces are now all recovered, but how to assemble them again??
Lothmoor Level 16+
Nembeltrast Ark
The Great eastern wall; The group is hired to help defend the wall of the east;
Armitairn Level 1-5
Across the grassy Gnoll; Reports of a terrible empire far to the east have come from prisoners. Scout into the Eastern Plains and learn the truth of this matter
Eastern Plains Level 5-8
Rise the Tide; The land of Nembletrast is under near continuous attack by aboleths. You have been “volunturd” to help defend the nation.
Nembletrast Level 8-12
A House Divided: The land of Nembletrast is split into two kingdoms. Which will you aid and how?
Nembletrast Level 12-15
Land Beyond Ark
Beyond the Sea; rumors persist of three wise women who live beyond the Amaranthine mire. The king of Armitairn asks you to seek their council.
Armitairn Level 10-12
The Bright Bay: Across a narrow sea monstrous factions wage unending war. Level
Island in the sky ; The Eitherguants are moving to create an engine to drag the world into the eithral plane. Level
Thoon Arc
Grell Invasion: The forces of the Grell invade upon a mighty spelljamming ship.
Multiple Level 2-7
Temple of the gulf beyond; The mind flayers of Thoon have set up a base in the astral plane adjacent to Rourg. What plans do they have for the world of the old ones?
CR 8 - 15
Beyond the sea of stars. The party begins exploring the spaceways, using spell jammer rules.
Extraplanar Level 15-20+
Kobolds arc
The King under the mountains ; Strange reports come from the new settlements of Ipsheem. How are the orc and goblin raiders getting so close without being spotted Level
The land below the world; The fortress you discovered is part of a chain Level
The Damned Dam :The kobolds are trying to recreate an ancient laboratory deep in the trollspines, at the site of the headwaters of the Spleen bog. Remake of Greyhawk Lost Tombs series. Level
The Engine of destruction: The laboratory was really a buried war engine, stop it before it reaches the eastern wall. Level
The Enemy in Shadow
A Nightwing has discovered the location of the Gods of Shadow is somewhere on Rourge.
Night Cloak, Shadow adept, Shadowcrafter, Telflamar Shadow Lord, Crinti Shadow Marauder, ShadowCraft mage, Master of Shrouds Level
The Brightest of Fools; A group of OOM got ahold of a magical item they thought would contact the plane of shadows. It instead contacted the Far Realms, turning them into Kaorti. Now they are creating untold problems for the village they inhabited. Also, who told them what about the plane of shadows? Level
The Darkest of Cairns: A group of OOM, aided by a nightwing (mm), are attempting to unearth the location of certain ruins. Level
The Bleakest of Paths; Omens portend a terrible threat rising on the eastern plains. A group of desperate jackal lords have made a deal with the Nightwing to help it find the Gods of Shadows location. Level
The Year of *** – Mega Campaign
The Engines of Tequel
Road between Taquel and Scrag Harbor
Someone has reactivated the Summoning Cairns between Scrag Harbor and Tequel, cutting Lothmore off from the rest of the near lands with a sudden flood of extraplanar monsters
First engine -
Second engine -
Third Engine -
Fourth Engine -
Fifth Engine -
The Engines of Myuk
First engine -
Second engine -
Third Engine -
The Engines of Skerns Landing
First engine -
Second engine -
